Septagon

Allenroids

Upgraded to environmentally-friendly Version 1.3!


Allenroids is a freeware Asteroids game written in OpenGL. I wrote it because I couldn't find an Asteroids out there for Mac OS X that I liked.

The Experience

This game excels over many other Asteroids clones in two very important ways:
Allenroid's graphics are done in a "retro" style, which is a fancy way of saying that I have no idea how to produce something lifelike (there goes my Pixar career). However, I like the arcade-game feel I wound up with.

Screenshot

Fancy New Features

Version 1.3 Massively reduced processor usage; now much friendlier to laptop batteries. Universal binary for Intel Macs.

Version 1.2 Graphics wrap smoothly around the screen, and you can shoot your opponent's shots. The collision physics were fixed.

Version 1.1 Suddenly, out of the depths of loving neglect, your humble author was seized by a passion to improve his game. One sleep-deprived weekend later, Allenroids now features nasty aliens to bother you. This hallmark modification prompted a whopping one-decimal upgrade.

Download

Since this program was written with the wonderful cross-platform OpenGL, GLUT, and SDL, it can be made available for the platform of your choice. So without further ado,

For the enlightened:
Allenroids for Mac OS X (1 MB)


Older versions for other operating systems:

For the pure who will not be defiled by command line pollution, but still tolerate their computer crashing with alarming frequency:
Allenroids 1.2 for Mac OS Classic (872 K)
(The Classic version runs provided you have OpenGL and GameSprockets installed. Inexplicably, it doesn't run under the Classic layer in OS X. Boo. Hiss.)


For the cool but misled:
Allenroids 1.1 source code for Linux etc. You'll need OpenGL, GLUT, and SDL.
(Makefile for Linux included. Alas, however, I can't figure out how to compile the thing under X11 on Mac OS X. Anyone who can help with anything Unixy, please send me directions!)

For the hopelessly lost in our audience:
Allenroids 1.1 for Windows
(700 K)
New versions of Allenroids for Windows have been indefinitely suspended until I once again have access to a Windows machine with Visual C++.
(note: The author disclaims responsibility for any nausea or illness occuring when using this program in Windows.)



For people who know what they're doing:
Allenroids Source Code for Xcode (536 K)
(You will need SDL to compile; get it at libsdl.org)


©Allen Smith, 2006