
|
Allenroids
Upgraded to optometrically-assisted Version 1.4!
|
Allenroids is a freeware Asteroids game. Way back in the olden days
when Mac OS X was young, there weren't many games on the platform. So I
wrote one. Due either to its devilish simplicity or my raving egomania,
it remains one of my favorite arcade games. So Allenroids proudly
marches in into the modern era, complete with this frighteningly
antique webpage.
The Experience
This game excels over many other Asteroids clones in two very
important ways:
- It's two-player
- You can blast your opponent to smithereens (mwuhaha)!
Allenroid's graphics are done in a "retro" style, which is a fancy
way of saying that I have no idea how to produce something
lifelike (there goes my Pixar career). So it feels just like the eighties, but with smooth, scalable lines.
Screenshot
Fancy New Features
Version 1.4, 2009: It seems 640x480 screens are no longer state-of-the-art, so I updated the window size to be luxuriously larger.
Version 1.3, 2006: Massively reduced
processor usage; now much friendlier to laptop batteries. Universal
binary for Intel Macs.
Version 1.2, 2004: Graphics wrap
smoothly around the screen, and you can shoot your opponent's shots.
The collision physics were fixed.
Version 1.1, 2004: Suddenly, out of
the depths of loving neglect, your humble
author was seized by a passion to improve his game. One
sleep-deprived weekend later, Allenroids now features nasty aliens to
bother you. This hallmark modification prompted a whopping one-decimal
upgrade.
Version 1.0, 2003: College pasttime makes its big debut!
Download
Since this program was written with the wonderful cross-platform
OpenGL, GLUT, and SDL, it can be made available for the platform of
your choice. So
without further ado,
For
the enlightened:
Allenroids for Mac OS X
(1 MB)
Older versions for other
operating
systems:
For the pure who will
not be
defiled by command
line pollution, but still tolerate their computer crashing with
alarming
frequency:
Allenroids 1.2 for Mac
OS
Classic (872 K)
(The Classic version runs provided you
have
OpenGL
and
GameSprockets
installed. Inexplicably, it doesn't run under the Classic layer in OS
X.
Boo. Hiss.)
For
the cool but misled:
Allenroids 1.1 source code for Linux
etc. You'll need OpenGL, GLUT, and SDL.
(Makefile for Linux included. Alas,
however, I can't figure out how to compile the thing under X11 on Mac
OS
X. Anyone who can help with anything Unixy, please send me directions!)
For
the hopelessly lost in our audience:
Allenroids 1.1 for Windows (700 K)
New versions of Allenroids for Windows
have been indefinitely suspended until I get over the serious rash that develops whenever I get near a Windows computer.
(note: The author disclaims
responsibility for any nausea or illness
occuring when using this program in Windows.)
For
people who know what they're doing:
Allenroids Source Code for
Xcode
(You will need SDL to compile; get it
at
libsdl.org)